that's Easy!Isn't it?Īrrange the scene in this way Step 2 - The lights approach I assume you to have some modelling skills so I won't get into pottery explanation (just create simple Nurbs Geometry with the Revolving Tool.then convert it to poly and tweak it a little bit more.but as long as we are talking about Illumination we shouldn't really care about how objects look like.) You need to arrange the pottery with 3 nurbs planes like in the picture. For this little tutorial I created some potteries, which are very easy to make but also smooth enough to let you all see how the lights and shadows work. It is very important to have some simple stuff on the scene so you can look on how Global Illumination and Fg work on your surfaces and their shaders. Let's begin this simple tutorial I've written not so long time ago about Outdoor Illumination in mental Ray.What you see below is the final render of what we need to achieve with this tutorial.
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